As a spin-off from last week’s thoughts – one element that works well with antagonistic PCs is the concept of ‘temporary’ characters. If you kill off my 12th level D&D elf wizard who I’ve levelled up from 1st, that’s a big thing. If you kill off the elf wizard I came up with ten minutes [...]
Archive > April 2010
I asked if there were any games where the PCs are not working together, and a few examples were suggested. Cold City is a great example of how a strong group structure can be used in a game. All the characters are part of a secret police force set up to deal with left-over Nazi [...]
Writing adventures (and I’ve been doing a lot of that lately), I was struck by the odd gap between the player’s side and the GM’s material. What’s the first or second chapter in most RPGs? Character creation – how to make your player character. Your singular, lonely, self-contained player character. Then, on the GM’s side, [...]
I’ve always thought that the desktop metaphor for computer interfaces was incomplete.
The Cork City marathon takes place on the 7th of June. I’m running it. In much the same manner that an oil tanker pirouettes, or a mountain gently bounces, I’m running it. I have never been the most athletic individual, even for a gamer, and I still darkly mutter that the best way of moving forty [...]