It could be argued that going to Gaelcon in my current mental state was unwise – it’s hard to relax at a con when your embryos are being defrosted and transferred the next day. I also learned that I actively need to GM at least one game early in a con. Apparently, if I can’t [...]
Category > Conventions
Warpcon happened again last weekend. Each con has its own unique twist; the theme this year seems to be ‘oh God, we’re old, we’re old.’ Warpcon XX. The twentieth year of the con. I was at Warpcon IV. That’s sixteen years ago. The people running the con are barely older than that. I’m old.
I’m down as a special guest at Dragonmeet in London this weekend, which is rather nice as I was going to attend the con anyway. I’ve only missed one ‘meet since James Wallis restarted it back in 2000*. The convention’s as close as the UK con scene gets to GenCon in terms of industry events [...]
First, the saga of the comics. We ordered a somewhat ambitious print run of 100 copes of Fish for Fish from Comicxpress in the US about a month ago. Shipping should have taken two weeks. Even if there was a delay, we should still get them in plenty of time for the Edition Book Arts [...]
This weekend (Sat. 4th July), deli and I will be at Edition Book Arts in Dublin. It’s a book, comic and zine fair, and entry is free. It’s on in Temple Bar. . We will – assuming the postal service co-operates – be selling print copies of Fish for Fish. Support would be very, very [...]
The final scene is, obviously, the climax of the scenario, the denouement of the plot, the big epic fight with the villian. It’s also the hardest scene to plan. You’ll find that unless you keep a very tight grip on the possible actions of the player characters, the final scene ends up being an awful [...]
Back in part 1, I said that as a rule of thumb, you can assume you’ll have three to five scenes between opening and finale. Each of these scenes should last around half an hour each. That’s actually quite a lot of play time. Depending on your game system, that’s one or two fights (or [...]
This article isn’t about running convention games, but from this point on it will be impossible for me to entirely divorce writing the game from running it. I’ll keep the GM asides to a minimum. The opening scene needs to: Get the players’ attention Introduce the player characters to each other Start them [...]
First, check with the con; some conventions will specify how many players they want at a table. Normally, this number is five or six. If they have such a requirement, stick to it – it’s there for a reason. (Seating arrangements, mainly, plus it’s a lot easier for the rpg co-ordinator to look at a [...]
Disclaimer: All this is my opinion, but it’s based on what’s worked for me over the past eight years of writing con scenarios – and since writing said con scenarios has led directly to a job in the gaming industry, I’ll admit to a smidgin of ego on this topic. Contrary comments and arguments welcome.